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  <title>Tamriel Unbound — Devlog</title>
  <subtitle>Day-to-day engineering notes from Tamriel Unbound: what shipped, what broke, what the numbers say.</subtitle>
  <link href="https://tamrielunbound.dev/feed.xml" rel="self"/>
  <link href="https://tamrielunbound.dev/"/>
  <updated>2026-10-27T00:00:00Z</updated>
  <id>https://tamrielunbound.dev/</id>
  <author><name>Tamriel Unbound</name></author>
  <entry>
    <title>What the Game Runs On</title>
    <link href="https://tamrielunbound.dev/what-the-game-runs-on/"/>
    <updated>2026-10-27T00:00:00Z</updated>
    <id>https://tamrielunbound.dev/what-the-game-runs-on/</id>
    <summary>A plain tour of the machines behind the world, and what replaces them in January.</summary>
    <content type="html">&lt;p&gt;As of today, the servers that hold the world and the servers that hold your account are both running on infrastructure we own and control. Here&#39;s what that actually means.&lt;/p&gt;
&lt;h2 id=&quot;the-pieces&quot; tabindex=&quot;-1&quot;&gt;&lt;a class=&quot;header-anchor&quot; href=&quot;https://tamrielunbound.dev/#the-pieces&quot;&gt;&lt;span&gt;The pieces&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Piece&lt;/th&gt;
&lt;th&gt;Where it lives&lt;/th&gt;
&lt;th&gt;What it does&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;The game&lt;/td&gt;
&lt;td&gt;In your browser, served from our site&lt;/td&gt;
&lt;td&gt;Everything you see and play. Your Daggerfall files stay on your device.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;The world relay&lt;/td&gt;
&lt;td&gt;Cloudflare, one room at a time&lt;/td&gt;
&lt;td&gt;Every player in a town or dungeon shares a room; the relay keeps them in step.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Accounts&lt;/td&gt;
&lt;td&gt;Cloudflare, with a database and save storage&lt;/td&gt;
&lt;td&gt;Logins, your identity in the world, cloud saves.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Voice&lt;/td&gt;
&lt;td&gt;Not switched on yet&lt;/td&gt;
&lt;td&gt;Deliberately off for launch.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;why-this-isn&#39;t-the-final-shape&quot; tabindex=&quot;-1&quot;&gt;&lt;a class=&quot;header-anchor&quot; href=&quot;https://tamrielunbound.dev/#why-this-isn&#39;t-the-final-shape&quot;&gt;&lt;span&gt;Why this isn&#39;t the final shape&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;The real backend is a Go server on our own hardware, with PostgreSQL and a purpose-built simulation kernel. It has a calendar: the first real stack in early November, two players sharing a world by the twentieth, and a load test with six and a half thousand simulated players in mid-January. Until then, the setup above is the bridge. Same game in your browser, a different set of machines on the far end.&lt;/p&gt;
&lt;h2 id=&quot;what-that-means-for-you&quot; tabindex=&quot;-1&quot;&gt;&lt;a class=&quot;header-anchor&quot; href=&quot;https://tamrielunbound.dev/#what-that-means-for-you&quot;&gt;&lt;span&gt;What that means for you&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;Nothing you need to do. Accounts made now carry forward. When the hardware switches over you&#39;ll see a short maintenance window and a post here explaining what changed.&lt;/p&gt;
&lt;p&gt;Next time: opening the Online door for the first players, and what they ran into.&lt;/p&gt;
</content>
  </entry>
</feed>
